ANALYZING SPEECH ACTS IN DUNGEONS & DRAGONS

Christian, Yoan (2024) ANALYZING SPEECH ACTS IN DUNGEONS & DRAGONS. Skripsi, Tugas Akhir thesis, Universitas Kristen Indonesia Toraja.

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Abstract

YOAN CHRISTIAN 2024. Analyzing Speech Acts In Dungeons &
Dragons. (Supervised by Aris Kaban Sendana, M.Pd, and Dr.Roni La’biran,
M.Pd).
This thesis delves into the realm of communication within Dungeons &
Dragons (D&D) gameplay sessions, focusing specifically on illocutionary acts –
the intentional speech acts that players perform during the game.
Through a qualitative research approach involving participant observation
and analysis of game transcripts, the study explores how players employ
illocutionary acts such as requests, commands, promises, and assertions to shape
the narrative, influence game outcomes, and engage with fellow players..
The researcher conducted this investigation used qualitative methodologies.
Data obtain by recording D&D session in D&D Indonesia Discord server The
descriptive qualitative method is used in this research.
The descriptive qualitative method is used in this research. The method used
is to present the finding in number of occurrences and to describe the data in the
form of utterances.
All five types of speech acts according to Searle’s classification are found
in the game. They are representatives, directives, commissives, expressives
and declaration. This research reveals that the illocutionary act of
representative is dominantly used by player

Item Type: Thesis (Skripsi, Tugas Akhir)
Subjects: P Language and Literature > PE English
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Bahasa Inggris
Depositing User: Perpustakaan 1 UKI Toraja
Date Deposited: 03 Jul 2024 04:15
Last Modified: 03 Jul 2024 04:15
URI: http://repository.ukitoraja.ac.id/id/eprint/959

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